A prize wheel at the booth, a pairing board at the tasting, a calculator in the product launch. Describe the moment, and it drops into your experience between the questions, in your colours, ready for every phone in the room.
Press build, then spin it. Every spin shows up in the report, the way each participant’s does.
A moment people play with, not a link they have to leave for.
Say what you want in a sentence. Change it the same way: “put the prize names on the wheel”, “make the cards bigger”. Small changes land in seconds.
It already knows your quiz, your campaign’s prizes and your brand colours. Attach a menu, a price list or product photos and it builds with those.
Most people take part on a phone, so widgets are designed to fit one without scrolling, and still read on the screen at the front of the room.
Who reached it, who used it, how long they stayed, and the result each person got: the prize they landed, the choice they made, the number they worked out.
Widgets are for playing, not marking: they never affect scores or the leaderboard. When you need a right answer, that’s a question.
Give people something
worth joining